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Crysis Retail Patch 1.1
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psyman Crysis Retail Patch 1.1 08.01.2008. 16:36 T7391

status: user
broj poruka: 1046
Fixes:
- Damage dealt to vehicles when shot by LAW has been made consistent
- F12 (screenshot) now works in restricted mode as well
- When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
- Memory leaks and potential crashes

updates:
- Improved SLI / Crossfire support and performance
- Improved overall rendering performance (DX9 and DX10)
- Enabled VSync functionality in D3D10

Tweaks:
- Reduced grenade explosion radius in multiplayer
- Clamped water tessellation to avoid cheating in MP
- Reduced LAW splash damage vs. infantry in PowerStruggle mode
- Slowed Rocket projectile speed down in MP slightly

link:

http://www.fileshack.com/file.x/11604/Crysis+Retail+Patch+1.1

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markopvict Multi 08.01.2008. 17:00 #38547

status: user
broj poruka: 4515
4 Crysis

Jel radi Multi na igrama koje nisu kupljene u radnji?
Video sam da ima neki User i Pass ?
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Ognjeni .... 08.01.2008. 17:29 #38549

status: user
broj poruka: 4518


jaka vajda sad, kad sam presao igru pre mesec dana...kreteni iz EA su se napokon setili da poprave nesto, upropastili su i nfs i crysis

celokupne ispravke...





Fixes:
========================================================= =========

*Fixed: Potential crash in D3D10
*Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
*Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
*Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
*Fixed: Memory leak with FSAA modes
*Fixed: Infinite ammo hacks.
*Fixed: Memory leak in D3D10 when switching screen modes
*Fixed: Muti optimizations
*Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
*Fixed: Crash when loading savegame with level exported recently by editor


*Fixed: Virtual keyboard does not function properly when a game pad is connected
*Fixed: Users can lose the ability to look around with the Right Stick
*Fixed: Setting screen resolution to `default` stops user from selecting last resolution
*Fixed: Bug when changing resolution in D3D10
*Fixed: Issues with Depth of field and water droplets in D3D10
*Fixed: Crash on NaN warning

============================================= =====================
updates:
========================================================= =========

*Added: Motion Blur UI and V.SYNC UI options
*Optimized: Motion blur
*Optimized: FSAA (Full Scene Anti-Aliasing)
*Optimized sound id implementation
*Enabled VSync functionality in D3D10
*New benchmarking files for ice CPU benchmark.
*http/xmlrpc password protected remote control session
*Marked debug cvars as cheat

*F12 (screenshot) now works in restricted mode as well

================================================ ==================
Tweaks:
========================================================= =========

*Reduced LAW splash damage vs. infantry in PowerStruggle mode
*Slowed Rocket projectile speed down in MP slightly
*Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
*Reduced grenade explosion radius in multiplayer
*Clamped water tesselation to avoid cheating in MP
*MultiGPU improvements with depth map updates
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pajsgudgud da ne otvaram novu temu 09.01.2008. 11:52 #38632

status: user
broj poruka: 3741
Evo odigrah crysis i moram da priznam da sam razocaran duzinom igre.Dakle 6Gb igre da bih je obrnuo za tri dana(po tri sata) igranja na delta tezini bez nisana(kartica nije htela da ga iscrtava).Americkih proseravanja tipa `solider give me 1000 push up`s in notime` kao idi sa shotgun-om i rokaj aliene do mile volje ima na tone( i dont give a god damn shit about those aliens, go get them its your duty).
a sta ti ja znam...

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