Prijatelj moj je pokusao da instalira ovu igricu i izbacilo mu gresko Code_Post_GFX. Nesto sam malo Googlao i video da treba nesto da se zameni. Posot ja imam igricu na disku, dao sam mu da instalira posto znam da to radi dao sam mu, lakse mu tako. Probao je da instalira i opet isto. Sad sam dosao kod njega, sve lepo uradi, instalirao i izlecio i opet isto. Ne znam do cega to moze da bude, kad pokrenem izbaci mi gresku dont send i u konzoli mi pise to Code Post. Mozda ima neke veze, ali racun koristi TV kao monitor. Gledao sam nesto po netu i naso da skinem, ali uglavnom je sve to no Megaupload sto je mrtvo! Pomozite!!! :) _____________________
- - - Initializing Renderer - - execing ragdoll.cfg from disk - - - Client Initialization - - - - - - Client Initialization Complete - - - Trying SMP acceleration... ...succeeded. - - - R_Init - - - Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile common Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Loading fastfile `code_post_gfx` used 1.13 MB memory in DB alloc Setting initial state... DirectX reports 1024 MB of video memory and 1429 MB of available texture memory. Using video memory size to cap used texture memory at 1008 MB. Texture detail is set automatically. Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps Waited 5 msec for asset `$additive` of type `material`. Waited 294 msec for asset `light_corona` of type `material`. Waited 884 msec for asset `shadowcaster` of type `material`. Waited 621 msec for asset `cinematic` of type `material`. Error: Waited 818 msec for missing asset `water_droplet`. Error: Could not load material `water_droplet`. Error: Could not load material `water_dynamic_spray`. Loading fastfile `ui` used 39.48 MB memory in DB alloc
- - - - sound system initialization - - - - Waiting for $init to finish. There may be assets missing from code_post_gfx.
Error during initialization: Unhandled exception caught
Probaj ovo: `Error during initialization: Unhandled exception caught` is a stupid error attributed to the Way the game uses the Windows Vista playback Device.
To remedy this problem click: Start>Control Panel>Sound Right Click on the default playback device (e.g. Speakers) and click properties. From there select the Advanced tab.
To eliminate this error the default playback format must be set at 24 bit 48000Hz (Studio Quality).
Ne mogu da se sandjem na ovom XP pa to je. Udjem u CP, pa u Sounds ali dalje ne znam sta mu znaci ovo `difolt zvucnici`. Sta mu to tacno znaci? Probao sam i sa Compitability da promenim u Win 2000, pa i u ostale i nije htelo da radi.
Disable sam ovo kao sto si rekao, ali nista se nije pojavilo u CP/Sounds a ni igricu nece da pokrene opet isto! Jos nesto da probam? _______________________
Broj postavljenih tema: 60355. Broj poslatih odgovora: 646999. Trenutno niste prijavljeni na PC Berzu i zbog toga imate status 'gosta'. Kao gost ne možete da šaljete poruke na Forum. Ako ste registrovani kao član PC Berze, prijavite se. Ako ste novi korisnik, molimo registrujte se da bi dobili mogućnost aktivnog učešća u radu Foruma.