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ISTORIJA GPU-a: ATI vs. nvidia vs. ostali
STRANA 1 OD 1
PhatPhuck ISTORIJA GPU-a: ATI vs. nvidia vs. ostali 10.04.2013. 14:57 T52669

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http://www.techspot.com/article/657-history-of-the-gpu-part-3/

ATI: Prvi sa DirectX 9 akceleratorom (i teselacijom - još od Radeona 8500)

`Developed by a team that had originally formed the core of ArtX, the ATI R300 GPU delivered spectacularly and arrived very promptly. It was the first to bring DirectX 9.0 support, and by extension, the first architecture to support shader model 2.0, vertex shader 2.0, and pixel shader 2.0. Other notable achievements: it was the second GPU series to support AGP 8x - SiS’s Xabre 80/200/400 line was first - and implementing the first flip-chip GPU package.`

Nvidija: Prva sa DirectX 10 akc. (8800GTX)
`The 8800 series, codenamed G80, was launched on 8 November 2006 with the release of the GeForce 8800 GTX and GTS.` (ATI je kasnio sve do maja 2007.)

AMD/ATI: Prvi sa DirectX 10 zaokruženim standardom (10.1) (Radeon HD 3870)
`The only available Direct3D 10.1 hardware as of June 2008 were the Radeon HD 3000 series and Radeon HD 4000 series from ATI. in 2009, they were joined by Chrome 430/440GT GPUs from S3 Graphics and select lower-end models in GeForce 200 series from Nvidia. In 2011, Intel chipsets started supporting Direct3D 10.1 with the introduction of Intel HD Graphics 2000 (GMA HD).`

`Direct3D 10.1 sets a few more image quality standards for graphics vendors, and gives developers more control over image quality. Features include finer control over anti-aliasing (both multisampling and supersampling with per sample shading and application control over sample position) and more flexibilities to some of the existing features (cubemap arrays and independent blending modes). Direct3D 10.1 level hardware must support the following features:

Mandatory 32-bit floating point filtering.
Mandatory support for 4x anti-aliasing
Shader model 4.1`

`Tessellation was earlier considered for Direct3D 10, but was later abandoned. GPUs such as Radeon R600 feature a tessellation engine that can be used with Direct3D 9/10/10.1 and OpenGL, but it`s not compatible with Direct3D 11 (according to Microsoft).`

AMD/ATI: Prvi sa DirectX 11 (Radeon HD 5xxx serija)
AMD/ATI: Prvi sa DirectX 11.1 standardom (Radeon 7xxx serija - Decembar 2011. - nvidia kasnila do maja 2012.)

`Those who want respect - give respect.` - Anthony J. Soprano
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Daum ... 10.04.2013. 15:10 #487261

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Jednu bitnu stavku si zaboravio: First GPU ever - Nvidia GeForce 256
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Dexter013 @PhatPhuck 10.04.2013. 15:14 #487262

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Dovoljan je samo link, engleski je i ovde i na tom sajtu.

Cpu:AMD FX 6300 @ 4Ghz
Cooler:TitanVanesa-S
GPU:GTX 670 Gigabyte Windforce
Ram:10 Gb KingstonHyperX@1600MHz
MBO:Asus M5A97
Case:CM Storm Enforcer
PSU:Chieftec 650w a85
Mouse:Mx 518
Screen: Dell


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PhatPhuck Re: ... 10.04.2013. 15:32 #487264

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`The term GPU was popularized by Nvidia in 1999, who marketed the GeForce 256 as `the world`s first `GPU`, or Graphics Processing Unit, a single-chip processor with integrated transform, lighting, triangle setup/clipping, and rendering engines that are capable of processing a minimum of 10 million polygons per second`

Nvidija je prva `marketovala` termin GPU za svoj prvi Hardware Transform & Lighting - capable čip, GeForce GTS 256... Ako tako definišemo `GPU`, u smislu `život počinje od hardware transform & lightinga`, onda da - to jeste prvi GPU.


`Those who want respect - give respect.` - Anthony J. Soprano

:: Jednu bitnu stavku si zaboravio: First GPU ever - Nvidia GeForce 256
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cele1988 ...... 10.04.2013. 15:32 #487265

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ma duvali bi oni voodooo da je bio jeftiniji i za narodne mase


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Daum ... 10.04.2013. 15:39 #487266

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3DFx je dobro zasrao stvar, dobro se sećam svega i žalim. Ujebao ih je unutrašnji menadžment firme i gubili su mnogo vremena na gluposti umesto na R&D. Na kraju kad se GeForce 256 pojavio jednostavno su uhvaćeni spuštenih gaća, zadnji pokušaj sa Voodoo 5500 i 6000 je jednostavno bio ispod proseka u poredjenju sa Nvidiom i nisu imali vremena za bilo šta novo.
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gogi1 Voodoo vremena 10.04.2013. 18:16 #487297

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rado ih se secam

Intel i5 3550, Megahalem, GA Z77M D3H, 8gb Mushkin 1333@2000, SSD Mushkin Callisto Deluxe 60gb + hdd Hitachi 500gb, Lg 24`, Corsair HX520, Fractal Design Arc Mini BLACK/WHITE mod...

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brutos a sto si za link dao treci deo clanka? 10.04.2013. 18:30 #487299

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Pocnite od prvog dela:
http://www.techspot.com/article/650-history-of-the-gpu/

inace je clanak odlican, pogotovo drugi deo, svaka im cast sta su sve iskopali od informacija :)

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djape7777 Re:daum 10.04.2013. 18:55 #487302

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5500 i 6000 su bili strasne karte i jace od gforce ali ih je sjebalo to sto nisu svoj kapital ulagali u kompanije koje prave igrice tako da je njihovo `glajdovanje` bilo neupotrebljivo kao d3d.
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PhatPhuck Re: a sto si za link dao treci deo clanka? 10.04.2013. 19:33 #487311

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broj poruka: 1886
Ljudima je ovde najinteresantnije nvidia VS. ATI/AMD, tako sam kapirao, pa sam zato dao taj link.
Inače, hvala za dopunu.


:: Pocnite od prvog dela
:: http://www.techspot.com/article/650-history-of-the-gpu
::
:: inace je clanak odlican, pogotovo drugi deo, svaka im cast sta su sve iskopali od informacija :
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vladats ... 10.04.2013. 19:34 #487312

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Najveci skok u performansama ikad kod grafickih kartica je bio kad je ATI izbacio 8500 seriju.
Toliko su oduvali konkurenciju da to nije bilo normalno.
Nikad toliki skok nece da se ponovi.




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djodjo @vladats 10.04.2013. 20:46 #487322

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nemoj tako, a nv 8800 serija kad se pojavila? Pa i dan danas ima ljudi koji igraju neke nove naslove na ovim kartama...



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phoboskv Re: @vladats 10.04.2013. 22:31 #487333

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Pa Ati je tada imao HD3870 koja jedva da je zaostajala za 8800 kartama. U nekim igrama je bila i bolja.

Vladats je potpuno u pravu



Tell the Spartans, stranger passing by,
that here obedient to their laws we lie

`I`m the best there is at what I do, but what I do isn`t very nice`


:: nemoj tako, a nv 8800 serija kad se pojavila? Pa i dan danas ima ljudi koji igraju neke nove naslove na ovim kartama..
::
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