Korisnik:   Lozinka:   
Beograd Novi Sad Kragujevac Niš
PC Berza Forum : Ver. 2.35
Najnovije teme Najnoviji odgovori Prikačene teme Najaktivnije teme Najčitanije teme
Pronađi : U : Pretraži :
Forum : Komponente
Grafičke i video karte, monitori, ...
NVidia - 305.53 novi beta drajver.
STRANA 1 OD 1
tortojed NVidia - 305.53 novi beta drajver. 07.08.2012. 15:43 T46997

status: user
broj poruka: 10999
Fermi or Kepler based GPUs=OpenGL 4.3 and GLSL 4.30 functionality. XP, Vista and 7, 32 & 64bit:

http://goo.gl/mhYtU

Bez Physx drajvera (posebno se instalise). Evo linka:

http://goo.gl/iJbbw
:: e-mail :: prijavi adminu :: citiraj :: odgovori ::
Vodos Re: Posebno se instalise 08.08.2012. 11:58 #435084

status: user
broj poruka: 864

Posebno se instalira.

Što se tiče `instalisanja` to čine drugari iz `lijepe njihove`.

Zašto grafitnom olovkom ne mogu ponovo da otključavam množioce procesora ??

:: icq :: e-mail :: prijavi adminu :: citiraj :: odgovori ::
gliga79 Kad se ` instalise` zna i da `zamirise` !!! 08.08.2012. 12:32 #435088

status: user
broj poruka: 4641
Ja sam vise za proverene drajvere :
http://www.engadget.com/2010/03/05/nvidia-pulls-196-75-driver-amid-reports-its-frying-graphics-car/

Intel i5 2500k, Noctua NH-D14, Asus Maximus IV Gene - Z, MSI Cyclone 6850 Power Edition, 4x2Gb Hyper X 1600mhz Genesis (gray), HDD WD 640 gb, Samsung F3 1tb, Seasonic S12D 850w

::
:: Posebno se instalira.
::
:: Što se tiče `instalisanja` to čine drugari iz `lijepe njihove`
::
:: Zašto grafitnom olovkom ne mogu ponovo da otključavam množioce procesora ??
::
::
:: e-mail :: prijavi adminu :: citiraj :: odgovori ::
Antimatery Nema na sajtu 08.08.2012. 13:54 #435095

status: user
broj poruka: 997
Pre dve nedelje sam im pisao da ako mogu poprave performanse u starim DX7 igrama. Verovatno je jedan od ogranicavajucih faktora Win7 ali su rekli da pratim naredne revizije i da ce uraditi sve sto mogu, prvo sam razgovarao sa tehnickom podrskom a posle sa developerima, ja sam bio prijatno iznenadjen njihovim postupkom oni se zajsta interesuju i trude se za to im svaka cast. A stari DX7 je pozeljan zbog cs1.6 a u svetu je oko 30 hiljada servera bogami igra se mnogo i naravno cod2 tu je samo oko 2000 servera...
Tako da ocekujem neko poboljsanje sada je ovako:

Windows XP SP3 , nVidia old 169.04
http://www.youtube.com/watch?v=blAYujagdlg&list=UURAuxN8wo8zqnt6RbyekK2A&index=2&feature=plcp



Windows7 x64 , nVidia 304.79 beta
http://www.youtube.com/watch?v=-40-Tgmxncg&list=UURAuxN8wo8zqnt6RbyekK2A&index=3&feature=plcp






Sve je relativno !!!

:: e-mail :: prijavi adminu :: citiraj :: odgovori ::
mixer93 Re: Re: Posebno se instalise 08.08.2012. 14:54 #435104

status: user
broj poruka: 4187
E bas nek ljudi instalisu... Dabogda svi imali KEPLERA I INSTALISALI nove drajvere!


::
:: Posebno se instalira.
::
:: Što se tiče `instalisanja` to čine drugari iz `lijepe njihove`
::
:: Zašto grafitnom olovkom ne mogu ponovo da otključavam množioce procesora ??
::
::
:: e-mail :: prijavi adminu :: citiraj :: odgovori ::
tortojed Siroti Vodos se slabo doznaje u sitne gramaticke i sintakticke razlike 09.08.2012. 01:42 #435166

status: user
broj poruka: 10999
medju jezicima dveju grupa jednog te istog naroda.

Pouka: kada je reč o ``tudjim`` glagolima, u nas jezik uvezenim, za srpsku varijantu je karakteristicnije ``...sati`` - karakterisati, generisati, manipulisati, instalisati, promovisati, referisati, informisati...
Zatim: ``...ovati`` - konsultovati, rezultovati, diskutovati, debatovati...

Hrvatsku varijantu, medjutim, karakterise (``karakterizira``, he, he!) ``...rati`` - karakterizirati, generirati, manipulirati, instalirati, promovirati, referirati, informirati, konZultirati, rezultirati, diskutirati, debatirati...

U odredjenom broju slucajeva, u opticaju je ZAJEDNICKI izraz: sondirati, nervirati, skenirati, trenirati...
- - - - - - - - - - - - - - - - -
Ja se sa podjednakim uzitkom sluzim obema varijantama, pa isto preporučujem (preporučam) i dragim kolegama...
:: e-mail :: prijavi adminu :: citiraj :: odgovori ::
imarkovic >> 09.08.2012. 09:32 #435181

status: user
broj poruka: 19012
ti i fak bas volite te beta drajvere


:: e-mail :: prijavi adminu :: citiraj :: odgovori ::
tortojed ``A sta da radiiiim (kada dodju drajveri moji...)``. Lepo radi 305.53 09.08.2012. 09:41 #435182

status: user
broj poruka: 10999
a donosi i neke inovacijice, pa za kaj ga ne bum testiral, ne?


:: e-mail :: prijavi adminu :: citiraj :: odgovori ::
imarkovic Re: ``A sta da radiiiim (kada dodju drajveri moji...)``. Lepo radi 305.53 09.08.2012. 09:50 #435185

status: user
broj poruka: 19012
ma testiraj brate sta oces, nego stavi bar change log za one koje mrzi da traze isti, kao npr. ja :)


:: a donosi i neke inovacijice, pa za kaj ga ne bum testiral, ne
::
::
::
:: e-mail :: prijavi adminu :: citiraj :: odgovori ::
tortojed Pa ne napisah li: 09.08.2012. 09:57 #435188

status: user
broj poruka: 10999
Fermi or Kepler based GPUs=OpenGL 4.3 and GLSL 4.30 functionality?
- - - - - - - - - - - - - - - - - - - - - - - - -

Serije 8xxx, 9xxx i 2xx su takodje kompatibline sa ovim drajverom...
- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
a eve ti i nekih detaljnijih informacija:

The OpenGL 4.3 and OpenGL Shading Language 4.30 Specifications were released on August 6, 2012.

New features of OpenGL 4.3 include:

*compute shaders that harness GPU parallelism for advanced computation such as image, volume, and geometry processing within the context of the graphics pipeline.
*shader storage buffer objects that enable vertex, tessellation, geometry, fragment and compute shaders to read and write large amounts of data and pass significant data between shader stages.
*texture parameter queries to discover actual supported texture parameter limits on the current platform.
*high quality ETC2 / EAC texture compression as a standard feature, eliminating the need for a different set of textures for each platform.
*debug capability to receive debugging messages during application development.
*texture views for interpreting textures in many different ways without duplicating the texture data itself.
*indirect multi-draw that enables the GPU to compute and store parameters for multiple draw commands in a buffer object and re-use those parameters with one draw command, particularly efficient for rendering many objects with low triangle counts.
*increased memory security that guarantees that an application cannot read or write outside its own buffers into another application’s data.
*a multi-application robustness extension that ensures that an application that causes a GPU reset will not affect any other running applications.
:: e-mail :: prijavi adminu :: citiraj :: odgovori ::
imarkovic Re: Pa ne napisah li: 09.08.2012. 10:05 #435190

status: user
broj poruka: 19012
aha, nisam video a sve ostalo jesam, sorry:) verovatno ce sa whql verzijom biti jos nesto vise


:: Fermi or Kepler based GPUs=OpenGL 4.3 and GLSL 4.30 functionality
:: - - - - - - - - - - - - - - - - - - - - - - - -
::
:: Serije 8xxx, 9xxx i 2xx su takodje kompatibline sa ovim drajverom..
:: - - - - - - - - - - - - - - - - - - - - - - - - - - - -
:: - - - - - - - - - - - - - - - - - - - - - - - - - - - -
:: a eve ti i nekih detaljnijih informacija
::
:: The OpenGL 4.3 and OpenGL Shading Language 4.30 Specifications were released on August 6, 2012
::
:: New features of OpenGL 4.3 include
::
:: *compute shaders that harness GPU parallelism for advanced computation such as image, volume, and geometry processing within the context of the graphics pipeline
:: *shader storage buffer objects that enable vertex, tessellation, geometry, fragment and compute shaders to read and write large amounts of data and pass significant data between shader stages
:: *texture parameter queries to discover actual supported texture parameter limits on the current platform
:: *high quality ETC2 / EAC texture compression as a standard feature, eliminating the need for a different set of textures for each platform
:: *debug capability to receive debugging messages during application development
:: *texture views for interpreting textures in many different ways without duplicating the texture data itself
:: *indirect multi-draw that enables the GPU to compute and store parameters for multiple draw commands in a buffer object and re-use those parameters with one draw command, particularly efficient for rendering many objects with low triangle counts
:: *increased memory security that guarantees that an application cannot read or write outside its own buffers into another application’s data
:: *a multi-application robustness extension that ensures that an application that causes a GPU reset will not affect any other running applications.
:: e-mail :: prijavi adminu :: citiraj :: odgovori ::
STRANA 1 OD 1
Broj postavljenih tema: 60373. Broj poslatih odgovora: 647179.
Trenutno niste prijavljeni na PC Berzu i zbog toga imate status 'gosta'. Kao gost ne možete da šaljete poruke na Forum. Ako ste registrovani kao član PC Berze, prijavite se. Ako ste novi korisnik, molimo registrujte se da bi dobili mogućnost aktivnog učešća u radu Foruma.
- niste prijavljeni - samo za čitanje - zaključano
- nema novih poruka - ima novih poruka - ima novih tema
Slagalica.net
Microsystems d.o.o.
PCB Network: pcberza.rs | lisica.rs